[ Pobierz całość w formacie PDF ]
you how to do that either, though. "
"Why not?" he asked.
Goth shrugged. "Don't know how I do it. Born with it, I guess. Takes just a
little low-intensity klatha. Dab of it on anything particular I don't want
anybody to know I'm thinking about, and that's it! Somebody sneaks a look into
my mind then, he just can't see it."
"You sure?" the captain asked thoughtfully.
"Ought to be! Some real high-powered mindreaders tried it. Wanted to study out
how it was done so others could use it. They never did figure that out but it
works just fine! They couldn't even tell there'd been anything blurred."
"That will be a help now," the captain said.
"Uh-huh! Vatch isn't going to find out anything from me he shouldn't know
about." She cocked her head, looking up at him. "Did you make yourself a vatch
lock, Captain?"
"I think so." He gave her a general description of the process. Goth listened;
eyes first round with apprehension, then shining. "Even when I thought
directly at it," he concluded, "it didn't seem able to read me."
"That is a vatch lock then.... A vatch lock!" Goth repeated softly. "You're
going to be a hot witch, Captain, you wait!"
"Think so?" He felt pleased but there was too much to worry about at present
for the feeling to linger. "Well, let's assume that when we can't rell the
vatch, we can talk freely," he said. "And that when we do rell it, we'd better
keep shut up about anything important but needn't worry about what we're
thinking.... But now, what can
we do? We've got the Venture but there's no sense in flying around space three
hundred thousand years from our time. There's nowhere to go. Is there any
possible klatha way you know of we might use to get back?"
Goth shook her head. Some witches had done some experimentation with moving
back in time, but she hadn't heard of anyone going back farther than their own
life span. The vatch must have used klatha in bringing them here; but then it
was a giant vatch, with immense powers&
It looked as if they'd have to depend on the vatch to get them back, too. It
was not a reassuring conclusion.
The klatha entity was playing a game and regarded them at present as being
among its pieces. It had heard that there seemed to be no way to overcome
Moander in his stronghold on Manaret and was out to prove it could be done. At
best it would consider them expendable pieces. It might also simply decide it
had no further use for them and leave them where they were. But as long as the
synergizer remained in their custody, they could assume, they were still
included in the vatch's plans.
Page 114
ABC Amber Palm Converter, http://www.processtext.com/abcpalm.html
It wasn't a good situation. But at the moment there seemed to be nothing they
could do to change it.
"Olimy found the synergizer and should have been on his way to Karres with it
when the Nuris nearly caught him," the captain observed reflectively. "About
the same time it was reported the Empire was launching an attack on Karres,
and Karres disappeared. There was no word it had showed up again anywhere else
before we left Uldune."
Goth nodded. "Looks like they knew Olimy was coming with the thing and went to
meet him."
"Yes ... at some previously arranged rendezvous point. Now, you once told me,"
the captain said, "that Karres was developing klatha weapons to handle the
Nuris and was pretty far along with the program. "
"Uh-huh. They might have been all set that way when we left," Goth agreed. "I
wasn't told. They weren't far from it."
"Then the synergizer actually could have been the one thing they were waiting
to get before tackling the
Worm World. They'd know from their contacts with the Lyrd-Hyrier it wouldn't
be long before Moander had so many more Nuris to fight for him that reaching
him would become practically impossible.... "
Goth nodded again. "Guess they'll hit Manaret whether they get the synergizer
or not!" she remarked. "Looks like they have to. But if they were waiting for
it they got a way to use it, and they'll still want it bad, and fast!"
The captain scowled frustratedly.
"Even if we were back in our time," he said, "and on our own, meaning no vatch
around, the best we could do about it would be to get the thing to Emris! We
don't know where Karres is. And we don't know where Manaret is ... even though
I've been there now, in a way."
"Well, I'm not sure," Goth told him. "Maybe we do know where they are,
Captain."
"Huh? What do you mean?"
"You said Cheel told you the Nuris were putting up new space barriers between
the dead suns all around
Manaret-"
The captain nodded. "So he did."
"Never heard of but one place where you'd see dead suns all around," Goth
said. "And that's in the Chaladoor, the Tark Nembi Cluster. There're people
who call it the Dead Suns Cluster. It's another spot everyone keeps away from
because when you don't, you don't come back. So the Worm World could have been
sitting inside it all the time... And if it's there," Goth concluded, "we
ought to be able to find Karres about one jump from Tark
Nembi right now. "
The captain grunted. "I bet you're right and that could be our solution! If we
get back and can make a break for the Cluster on the Sheewash Drive without
being stopped by the vatch, we'll give it a try!"
"Right," said Goth. "Looks like the vatch will have to move first, though."
"So it does," agreed the captain. "Well-" He sighed. "You say you set up camp
with Vezzarn and Hulik around here?"
Goth came to her feet. "Just a bit behind the rise," she said. "Quarter-mile.
Let's go get them, easier than moving the ship."
Halfway up the slope they turned aside to pick up some items she'd dropped
when she caught sight of the captain, a sturdy handmade bow and a long quiver
of tree bark out of which protruded the feathered shafts of arrows. Beside
these articles lay a pair of freshly killed furry white-and-brown animals tied
together by their hind legs. The captain lifted them while Goth slung bow and
quiver over her shoulders. "Dinner, eh?" he said.
"Didn't take you long to get set up for the pioneering life!"
"Forgot to tell you about that," said Goth. "Can't quite figure it, but while
you were having a talk with the
Page 115
ABC Amber Palm Converter, http://www.processtext.com/abcpalm.html
Cheel-thing we've been here eight days. . . ."
The captain couldn't quite figure it either. Goth filled him in as they went
on towards the camp. Neither Hulik do Eldel nor Vezzarn remembered anything
[ Pobierz całość w formacie PDF ]
Pokrewne
- Strona Główna
- James Fenimore Cooper Wyandotte Or The Hutted Knoll, Volume 1
- Christina James Make A Wish and Blow [WR] (pdf)
- James Axler Deathlands 019 Deep Empire
- James White SG 11 Mind Changer
- James Axler Deathlands 051 Rat King
- 77.Fiolki sa niebieskie .JAMES PATTERSON
- James P. Hogan Mind, Machines and Evolution
- James P. Hogan The Multiplex Man (BAEN)
- Hogan, James P Giants 1 Inherit the Stars
- 63. Olszakowski Tomasz Pan Samochodzik Tom 63 Mumia Egipska
- zanotowane.pl
- doc.pisz.pl
- pdf.pisz.pl
- meksyk.pev.pl